3 days passed on the New dDo from the Quixel Suite, but now, I’ve made this with the 5.3 Release (Old but Accurate enough and without any crash ^^). That’s just some test cause i want to do some more work on the engraved areas as well as the scratches on metal and wood part.
11 K triangle / 2048² Texture
Still at work. Focusing on the Diffuse at first. i will update the spec/gloss soon.
This week, I’m trying to make the GameModel of my Colt in MS 2.
I’m just testing the workflow from Modo –> xNormal –> QuixelSuite –> MS 2.
That’s a bit hard sometimes to tweak, but i’ve discovered the Blockers (new features) in xNormal, and i’m glad to use to remove Ray casting mistake. Cage through Morphmap in Modo have been used to make the Baking Process more accurate.
The LP model is finished yet (11 600 Triangles). I need to make the shading now.
I’ve just baked the NormalMap in xNormal and i’ve put some engraving to test the resolution detail made with Vectors in Illustrator and nDo with a 2048² texture.
I’m in charge of 디지털 일러스트레이션 ( Digital Illustration Class) on Photoshop and Illustrator for the first year grade students at ChangWon National University (CWNU). We’ve now finished the first part of the semester on PS and this is a little showing of the students homeworks:
This is one of the weekly homework.
Based on the Peugeot "Urban Crossover Concept" from Giovanni Rizzo and also based on shading technique found on the great Design channel of Scott Robertson, the students have learned how to work with Layer Masking, as well as the Path tools. They’ve tried to recreate shape rendering, through Color, Shadows and Highlight (group organized layers setup aside for preserving a tweak-able render).
As most of the readers of my blog are for a large part outside of France, and because I want to broaden the audience to more people here in Korea and from overseas, I will now write the blog in English (with some Korean exclusive content as my language skills improve). I will translate most of the existing articles during the next month (if the time let me do that).
I hope that this change will suit everyone following me, from friends to CG contacts.