More shading test through dDo

3 days passed on the New dDo from the Quixel Suite, but now, I’ve made this with the 5.3 Release (Old but Accurate enough and without any crash ^^). That’s just some test cause i want to do some more work on the engraved areas as well as the scratches on metal and wood part.

11 K triangle / 2048² Texture

11 K triangle / 2048² Texture

3 days passed on the New dDo from Quixel Suite, but now, i'veMade this with the Free (Old but Accurate) 5.3 Release. Still at work.

Still at work. Focusing on the Diffuse at first. i will update the spec/gloss soon.

MarmoSet Toolbag 2 Adventure

This week, I’m trying to make the GameModel of my Colt in MS 2.
I’m just testing the workflow from Modo –> xNormal –> QuixelSuite –> MS 2.

That’s a bit hard sometimes to tweak, but i’ve discovered the Blockers (new features) in xNormal, and i’m glad to use to remove Ray casting mistake. Cage through Morphmap in Modo have been used to make the Baking Process more accurate.
The LP model is finished yet (11 600 Triangles). I need to make the shading now.
I’ve just baked the NormalMap in xNormal and i’ve put some engraving to test the resolution detail made with Vectors in Illustrator and nDo with a 2048² texture.

Lire la suite

1st Semester Photoshop Class: Production from the 1st year CWNU Design Students.

I’m in charge of 디지털 일러스트레이션 ( Digital Illustration Class) on Photoshop and Illustrator for the first year grade students at ChangWon National University (CWNU). We’ve now finished the first part of the semester on PS and this is a little showing of the students homeworks:

This is one of the weekly homework.

Based on the Peugeot "Urban Crossover Concept" from Giovanni Rizzo and also based on shading technique found on the great Design channel of Scott Robertson, the students have learned how to work with Layer Masking, as well as the Path tools. They’ve tried to recreate shape rendering, through Color, Shadows and Highlight (group organized layers setup aside for preserving a tweak-able render).

 

2014_04_01_top3

Cheers to 김지혜, 이수연, 박윤아. Good Job

Lire la suite

Character Updates

Just want to show you that i’ve not discard my Western Illustration Project.

I’ve find some time to work on the body as well as the Colt 1862 by testing the Great possibilities of Mesh Fusion that have been released few days ago on Modo 701 by The Foundry.

AdventureCharacter_WIP13

ZBrush update for the Body and UV work.

the Colt Modeling part with MeshFusion:

 

Lire la suite

It’s time to turn the blog in English

As most of the readers of my blog are for a large part outside of France, and because I want to broaden the audience to more people here in Korea and from overseas, I will now write the blog in English (with some Korean exclusive content as my language skills improve). I will translate most of the existing articles during the next month (if the time let me do that).

I hope that this change will suit everyone following me, from friends to CG contacts.
Cheers !

Introducing a first attempt for my portfolio.

Cheers !

Personal

Personal Studies (.PDF)

Pro

Professional Experience (.PDF)

1st Level Korean Graduated & Folks

I’m pleased to inform my family as well as my friends and professional contacts, that I’ve been graduated for the 1st level of korean language at the CWNU on 8st November.

Lvl1KoreanGraduate

I’m actually doing my best to get graduated for the lvl 2. But my brain is going to overflow with all that new vocabulary/grammar and also because i’m currently looking deeply into the Substance Designer 4 from Allegoritmic as well as the last Marmoset ToolBag 2.

Merry Christmas !