Foundry Dev Team is aware of those things, just to keep informed Modo users. I hope they will be fixed soon.
Bug 55319 – Let users add grouped mesh items to the sources of MergeMeshOps
Bug 55386 – [Regression] Bake to Render Output from Shared UV Map causes Incorrect Results via Network Rendering
Bug 55429 – Hard Edge Smoothing is not Preserved onto a Procedural Layer when the Source Meshes have Rotations Applied
Bug 55477 – Using a procedural Boolean operation after a Transform operation causes Display Errors in the resulting mesh
Bug 55478 – Snapping to Intersecting or Overlapping Components Does Not Work Reliably
Bug 55517 – Boolean subtract of intersecting meshes produces bad result
Bug 55522 – Baking AO via Network Rendering does not Work
Bug 55550 – Snapping to Components in a Scene with Dense Items can cause Erratic Snapping Behavior.
Bug 55554 – [ER] Allow Replicas contained in a Replicator to be defined as the source of a MergeMesh operation
Bug 55663 – Motion Blur on a curve inside a MeshOps no longer works
Bug 55744 – pMods Simulation is very slow when driving an animated MeshOp, even when there is no collision
Bug 55745 – [Feature] Allow the Curve Rebuild Procedural to rebuild the strips of a Mesh Fusion item as a curve.
Bug 55755 – Clone on Curve Procedure does not update live if the source mesh is altered