DyneRR Update 1.6

Hi dear early adopters of DyneRR !

 

First i want to thank you for your support.

I know that there is few thing that must be improved, but please be sure that i will continue on improving this tool and release few others as soon as i can.

Down bellow you got the latest news.

You may need to reply to the survey on twitter and share your feedback on the Foundry Discuss thread.

 

I hope it already have help you, if not, give me your review please.


——————————–> UPDATE 1.6 <——————————–

Changed the visibility preset of the DyneRR_Mobile (Volume mesh that drive the RenderRegion).
Now it’s not in BoundingBox DisplayMode.

Also, all the items of the assembly should not be rendered, even if you let them as visible for edit purpose.
It’s way easier to edit now.

————————–> NEXT UPDATE 1.6.5 <—————————

3 videos will be added soon:
–> How to use DyneRR in a simple way (DyneRR_Mobile basic edition)
–> How to use DyneRR in an advanced mode by adding sources to the MergeMeshOps embedded in the DyneRR_Mobile item.
–> How to use the BorderMargin Features.

Little survey about further addition:

Border Margin, What did you want to define a safe area around your target by Percentage of the Frame resolution or by Pixel Value ?

Please reply to the poll on this Twitter feed.

Best regards.

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