AR / MR project using Hololens and Mobile done on the last 2 Weeks.
Model built from scratch in Modo, UVpacked in RizomUV, Pixaflux normal map Bake, textured in Substance Designer and Painter, integrated in Unity.
Animation of build up process will be show off in MR or AR device.
Wireframe in Modo and Color ID in Modo:
3 UV maps done in both Modo and RizomUV.
(3 Maps: 4K, 2 K, 1K )
Recently done a quick Industrial model for use in an AR Maintenance Learning App
Pixaflux rounded Edge Baking was really nice to use on this one.
Used MODO / Pixaflux / Marmoset / SubstancePainter during the production.
Application running on PC via Unity. It helps the Managers to check Production, distribution of tasks, as well as monitoring security and event on all the buildings of their factory.
Used MODO during the production.
3D Printer advertising video – (Metalic Powder Fixing by Laser)
Used MODO (Base Render), Photoshop, ZBrush and After Effect during the production.
VR Project running under Samsung HMD or HTC Vive to show Product of this company in event or onsite with clients. Fishing Trawl door can be 5 Meter tall, so a convenient way of visualizing the product was built via VR under Unity.
It helps the client to visualize the different models, along their performance, pros and cons; as well as learning how to used them.
Used MODO, Substance Designer during the production.