Procedural Modeling in Modo can be really interesting in regards of Design iteration. #Eyewear #Fashion #Designers ! You want to give more freedom to your creativity ?Get some fun with Modo's Meshops power, @Ten_24 Head scan & @marmosetco Toolbag https://youtu.be/QfrKXgBXBac https://twitter.com/sm0luck/status/1194418991801880577?s=20 Creating variation over time is pretty fancy too for creating large assets for creating... Lire la Suite →
When you have to deal with multiple items in a scene, Color tagging might help a lot. 3 solution reminds to you: Color Bar - Cycle: Color Bar - By Type: Color Bar - By Color: CB - Cycle is the easiest way is to cycle along a set of predefined presets via the Cycle... Lire la Suite →
When you have to deal with multiple items in a scene, Color tagging might help a lot. The easiest way is to cycle along a set of predefined presets via the Cycle button. The only limitation in this function is that it works on one item at a time. The Cycle IT button is rolling... Lire la Suite →
Hi everyone, What do you think of this new tool (assembly) that lets you Straighten a Source Photograph using curves as guide ? Much better than Perspective Warp in Photoshop, as the line are well....Curves Best regards, Franck.
Hi everyone. SMO GAME CONTENT Kit is Out. This kit focus on creating Kitbash of assets and Game Content development for Unity. (UE4 preset are currently in dev). I want to point out also that it could help a lot your production on other stuff than Game Content. ArchViz (it can help you to build... Lire la Suite →