SMO COLOR BAR: Menus

When you have to deal with multiple items in a scene, Color tagging might help a lot. 3 solution reminds to you: Color Bar - Cycle: Color Bar - By Type: Color Bar - By Color: CB - Cycle is the easiest way is to cycle along a set of predefined presets via the Cycle... Lire la Suite →

SMO COLOR BAR: Cycle function

When you have to deal with multiple items in a scene, Color tagging might help a lot. The easiest way is to cycle along a set of predefined presets via the Cycle button. The only limitation in this function is that it works on one item at a time. The Cycle IT button is rolling... Lire la Suite →

SMO PHOTO STRAIGHTEN – WIP

Hi everyone, What do you think of this new tool (assembly) that lets you Straighten a Source Photograph using curves as guide ? Much better than Perspective Warp in Photoshop, as the line are well....Curves Best regards, Franck.

AR MR – Mechanical Engineering

AR / MR project using Hololens and Mobile done on the last 2 Weeks. Model built from scratch in Modo, UVpacked in RizomUV, Pixaflux normal map Bake, textured in Substance Designer and Painter, integrated in Unity. Animation of build up process will be show off in MR or AR device. https://youtu.be/V18UwBIT1bs Wireframe in Modo and... Lire la Suite →

MODO | SMO GAME CONTENT Kit for Modo 12.X – Beta 1.30

Hi everyone. SMO GAME CONTENT Kit  is Out. This kit focus on creating Kitbash of assets and Game Content development for Unity. (UE4 preset are currently in dev). I want to point out also that it could help a lot your production on other stuff than Game Content. ArchViz (it can help you to build... Lire la Suite →

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