Enjoying Procedural workflow.

Procedural Modeling in Modo can be really interesting in regards of Design iteration. #Eyewear #Fashion #Designers ! You want to give more freedom to your creativity ?Get some fun with Modo's Meshops power, @Ten_24 Head scan & @marmosetco Toolbag https://youtu.be/QfrKXgBXBac https://twitter.com/sm0luck/status/1194418991801880577?s=20 Creating variation over time is pretty fancy too for creating large assets for creating... Lire la Suite →

SMO COLOR BAR: Menus

When you have to deal with multiple items in a scene, Color tagging might help a lot. 3 solution reminds to you: Color Bar - Cycle: Color Bar - By Type: Color Bar - By Color: CB - Cycle is the easiest way is to cycle along a set of predefined presets via the Cycle... Lire la Suite →

SMO COLOR BAR: Cycle function

When you have to deal with multiple items in a scene, Color tagging might help a lot. The easiest way is to cycle along a set of predefined presets via the Cycle button. The only limitation in this function is that it works on one item at a time. The Cycle IT button is rolling... Lire la Suite →

SMO PHOTO STRAIGHTEN – WIP

Hi everyone, What do you think of this new tool (assembly) that lets you Straighten a Source Photograph using curves as guide ? Much better than Perspective Warp in Photoshop, as the line are well....Curves Best regards, Franck.

MODO | SMO GAME CONTENT Kit for Modo 12.X – Beta 1.30

Hi everyone. SMO GAME CONTENT Kit  is Out. This kit focus on creating Kitbash of assets and Game Content development for Unity. (UE4 preset are currently in dev). I want to point out also that it could help a lot your production on other stuff than Game Content. ArchViz (it can help you to build... Lire la Suite →

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