Hi everyone. SMO GAME CONTENT Kit is Out. This kit focus on creating Kitbash of assets and Game Content development for Unity. (UE4 preset are currently in dev). I want to point out also that it could help a lot your production on other stuff than Game Content. ArchViz (it can help you to build... Lire la Suite →
Fan boys Mode ON: Slack Modo theme.
For those who always wanted to get a better contrast and comfort when reading the slack channel of Foundry, you've probably wanted to get a Dark Mode. So here are the steps to follow. First of all follow the video below. and take a moment to copy the code right here. this is the Hexadecimal... Lire la Suite →
DyneRR Update 1.72
DyneRR Update 1.72 Fixed the Aspect ratio bug if you were using a ratio of 1.5 for the render (1920 x 1280 pix). So now you can use any resolution you want. Fixed a Bug in the Render Margin that was not updating the RenderRegion in Vertical values. Discounted by 20% here New tutorial in... Lire la Suite →
DyneRR – Dynamic RenderRegion for Modo – Released
Hi everyone. Here is an assembly that may speed up your rendering with ease and with affordability. Available on my Gumroad page. https://vimeo.com/239423446 (New tools will come soon aside of this first product.) --------------------------------> UPDATE 1.5 <-------------------------------- Even more simple to connect the nodes. Camera to DyneRR with only one Node now (Thanks to Simon... Lire la Suite →
my humble contribution through bug reports on Modo 11.
Foundry Dev Team is aware of those things, just to keep informed Modo users. I hope they will be fixed soon. Bug 55319 - Let users add grouped mesh items to the sources of MergeMeshOps Bug 55386 - [Regression] Bake to Render Output from Shared UV Map causes Incorrect Results via Network Rendering Bug 55429... Lire la Suite →