For those who always wanted to get a better contrast and comfort when reading the slack channel of Foundry, you've probably wanted to get a Dark Mode. So here are the steps to follow. First of all follow the video below. and take a moment to copy the code right here. this is the Hexadecimal... Lire la Suite →
DyneRR Update 1.72
DyneRR Update 1.72 Fixed the Aspect ratio bug if you were using a ratio of 1.5 for the render (1920 x 1280 pix). So now you can use any resolution you want. Fixed a Bug in the Render Margin that was not updating the RenderRegion in Vertical values. Discounted by 20% here New tutorial in... Lire la Suite →
DyneRR – Dynamic RenderRegion for Modo – Released
Hi everyone. Here is an assembly that may speed up your rendering with ease and with affordability. Available on my Gumroad page. https://vimeo.com/239423446 (New tools will come soon aside of this first product.) --------------------------------> UPDATE 1.5 <-------------------------------- Even more simple to connect the nodes. Camera to DyneRR with only one Node now (Thanks to Simon... Lire la Suite →
my humble contribution through bug reports on Modo 11.
Foundry Dev Team is aware of those things, just to keep informed Modo users. I hope they will be fixed soon. Bug 55319 - Let users add grouped mesh items to the sources of MergeMeshOps Bug 55386 - [Regression] Bake to Render Output from Shared UV Map causes Incorrect Results via Network Rendering Bug 55429... Lire la Suite →
Working at Extriple: infuse a new step to AR/VR creativity
First of all, i've didn't talk a lot about my new job at Extriple and that's all about i'm posting today. I've join the team in June 2015 at first for a Freelance work and then started a full time job to their office 3 month later. Working in a Korean company is a great... Lire la Suite →