Working at Extriple: infuse a new step to AR/VR creativity

First of all, i've didn't talk a lot about my new job at Extriple and that's all about i'm posting today. I've join the team in June 2015 at first for a Freelance work and then started a full time job to their office 3 month later. Working in a Korean company is a great... Lire la Suite →

About the Decisive Importance of Baking 16 Bit Normal Map in Modo when working with Quixel Suite or for any PBR oriented Workflow

So I've dig a bit more on the workflow to make good PBR ready Assets to be used in Unity or any tool as MarmosetToolbag. QuixelSuite 2 have came out since a few days at that time. As far as i remember, I've got plenty of bugs and issue trying to use correctly Normalmap. and... Lire la Suite →

Matching Render in Modo as well as in Sub Painter. « How-to » – First Try = FAIL

Hello. I'm experiencing some issue displaying the same PBR Rendering as SB Painter in Modo. I'm looked into some forum thread like those from Wes McDermott here and some on modology.fr (Modo French User Forum), but didn't found how figured out the same render in both software. So here i'm trying to find a workaround... Lire la Suite →

Enhanced PipelineIO_Menu by Smoluck for Ariel Chai

Extended PipelineIO Menu for Modo 701/801 I've made a "tweaked form menu" for the PipelineIO (InOut) from Ariel Chai scipt suite. For more information about that script and that tweaked form you should go to the TF community forum.   Before installing this form, you should create a new directory "TEMP_OBJ" in order to export... Lire la Suite →

A UV Packer that you should take a look into ! God Bless IPackThat

If you're actually working on UV layout, I 'll probably suggest you to take a look at the work of Snoelk from Germany - Technical Artist at Piranha Bytes. He have post an interesting thread (through Polycount forum) on is new Standalone UVpacker, still currently in dev and in Beta but still promising CG tools:... Lire la Suite →

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