Launching my CG Channel VideoStream via Twitch TV.

Working on common tools: ZBrush, Modo, PS, AI, Marmoset, Substance, dDo. TwitchTV Channel

Solving 3D Viewport Issue on 3DsMAX with Intel HD 4XXX

This post is intend for my students, that got some issue with there laptop using Intel HD 4000 / 4400 on 3DsMAX. You should look at this workaround to solve that problem. 1. Close 3dsMAX, and search for 3dsmax.ini. You could find it under: "C:\Users\[YOURNAME]\AppData\Local\Autodesk\3dsMax\2013 - 64bit\ENU" 2.Open 3dsmax.ini and search for "[WindowState]". 3.Then replace... Lire la Suite →

Colt still in WIP

Some Breakdown Pass under Marmoset T2. HighPoly & LowPoly Model done. Design still in work in progress. Quick-made Albedo Map. Normalmap made through xNormal and for the engraving in nDo (Quixel Suite) Intensive use of Illustrator to make all of those engraving. Still in work in progress. AO made in FAOGEN from the HighPoly mesh... Lire la Suite →

Preset and Unit Setup for FBX.

From MODO to 3DsMAX and conversely from 3DsMAX back to MODO I've tried to export Mesh from Modo to 3DsMAX through FBX 2013, and i've found some difficulty to setup the unit's correctly. Fortunately i've found the good Setup, so i want to share it to you. Unit Setup window, can be found under Customize... Lire la Suite →

More shading test through dDo

3 days passed on the New dDo from the Quixel Suite, but now, I've made this with the 5.3 Release (Old but Accurate enough and without any crash ^^). That's just some test cause i want to do some more work on the engraved areas as well as the scratches on metal and wood part.

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