Working at Extriple: infuse a new step to AR/VR creativity

First of all, i’ve didn’t talk a lot about my new job at Extriple and that’s all about i’m posting today. I’ve join the team in June 2015 at first for a Freelance work and then started a full time job to their office 3 month later.

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our Industrial Helmet Concept

Working in a Korean company is a great way to discover the Korean citizen, that you usually may have some prejudiced or biased against them as you’re a citizen of Europe or any western country. If you’ve never thank that you’ve being a stranger in a country before, you couldn’t feel that unforgettable feeling. It make me breath now as a human more than a french guy that you can see coming a mile off.

Living not as an expatriate and be a part of a company that have not tried to recruit you just for international business or expansion strategy was a breath to me. Even if i should assume that my Korean level is not actually as good as my english, i must thanks them for their listening. Hopefully i understand most of their needs and meetings, so i can’t say that i’m just lucky. Hard work of studying at the ChangWon University to learn korean (not as many as i should, i must say), was also the good choice. I’ve give up a few times but didn’t stop to trust in my capability to communicate and work in a team as a foreigner.

I’m really glad to thanks 노진송 the CEO for is faith & also the support of all of my friends from the CW University as 박동규 professor &  안태현.

From research on AR (aka augmented reality), MR (mixed reality), to Product/Brand Design and Mobile Application, it have let me explore more possibilities in 3D, from Rendering for Archviz to Animation and Real Time content creation for Unity Engine, PBR and many other stuff around.

 

Development on Microsoft Hololens are now on the way, with the help of Unity. It’s pretty impressive what we can offer already for industries who want’s to communicate their visions to the audience, or have some tools for Production Data Management. It’s really a new era that is coming out from the ash of VR research and product in of the 90’s. As i’ve said before on Twitter, if you look to the marketing around them, you’ll may be disturb by the gap between people expectation and reality, but the wild horse is on the way and we couldn’t see it stopped by anything, because actually the environment is ready for huge improvement on the software as well as the hardware further generation of Hololens and competing solution.

I must say also thanks to my daily co-workers: 김용벡, 윤채영, 김경민, 김동현, 서혜정  that makes life easier in the company. I’m sure we’ve shared good moments (and also bad moments, but we’ve bypassed them with glory and humility) and i’m sure there’s much more to come for our pleasure. Challenge are there, but by then it have been great to work together improving our skills and company.

Industrial Data Visualization and Management product

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Solving 3D Viewport Issue on 3DsMAX with Intel HD 4XXX

This post is intend for my students, that got some issue with there laptop using Intel HD 4000 / 4400 on 3DsMAX.

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If you have any problem with the viewport of 3dsMAX (Like this).

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And nothing in the Menu / Customize / Preference / Viewport / Display Driver.

You should look at this workaround to solve that problem.

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1st Semester Photoshop Class: Production from the 1st year CWNU Design Students.

I’m in charge of 디지털 일러스트레이션 ( Digital Illustration Class) on Photoshop and Illustrator for the first year grade students at ChangWon National University (CWNU). We’ve now finished the first part of the semester on PS and this is a little showing of the students homeworks:

This is one of the weekly homework.

Based on the Peugeot « Urban Crossover Concept » from Giovanni Rizzo and also based on shading technique found on the great Design channel of Scott Robertson, the students have learned how to work with Layer Masking, as well as the Path tools. They’ve tried to recreate shape rendering, through Color, Shadows and Highlight (group organized layers setup aside for preserving a tweak-able render).

 

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Cheers to 김지혜, 이수연, 박윤아. Good Job

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