MODO I Shark Scale / Alien – Experimental Meshop with Falloff from Modo 14.0

Hi everyone, I really wish i had the chance to work with #HRGiger, He's always an inspiration to many of us. Here the work i've done for illustrating shark's scales for Scientific Teaching App. I got lucky to have turned it into an Alien Easter Egg. https://youtu.be/1mo94XKY6MU  

Mesh Fusion Experiment.

Hi everyone, Just some recent render of a Medical tool (Laryngoscope). Main piece recreated from scratch using MF in Modo instead of the original cad data. Great practice to learn stuff. How much did you use MeshFusion in your workflow. I'd be happy to know, feel free to reply in the comments below. Best regards,... Lire la Suite →

SMO Color Bar v1.10

Hi everyone. Feel free to get the current SMO Kits releases for MODO, they are still free since last 2019 Christmas. I can announce that i will remove them from market in few weeks and launch SMONSTER Kit with new Updates as a completely new product (including Bug fix, Features, new Kits, Documentation, Tutorials) At... Lire la Suite →

SMO COLOR BAR: Menus

When you have to deal with multiple items in a scene, Color tagging might help a lot. 3 solution reminds to you: Color Bar - Cycle: Color Bar - By Type: Color Bar - By Color: CB - Cycle is the easiest way is to cycle along a set of predefined presets via the Cycle... Lire la Suite →

SMO COLOR BAR: Cycle function

When you have to deal with multiple items in a scene, Color tagging might help a lot. The easiest way is to cycle along a set of predefined presets via the Cycle button. The only limitation in this function is that it works on one item at a time. The Cycle IT button is rolling... Lire la Suite →

MODO | Scripting in Python – Tips #01

If you dare counting Vertex, Edge and Polygons selected in current Mesh Layers, use this method. it count all the selected element on multiple Meshlayer as well as on a single one. Thanks to Matt Cox for is tips shared on the Foundry Forums. selSvc = lx.service.Selection () SelVertexCount = selSvc.Count (selSvc.LookupType (lx.symbol.sSELTYP_VERTEX)) lx.out('In Selected... Lire la Suite →

AR MR – Mechanical Engineering

AR / MR project using Hololens and Mobile done on the last 2 Weeks. Model built from scratch in Modo, UVpacked in RizomUV, Pixaflux normal map Bake, textured in Substance Designer and Painter, integrated in Unity. Animation of build up process will be show off in MR or AR device. https://youtu.be/V18UwBIT1bs Wireframe in Modo and... Lire la Suite →

SWHighTech – Industrial Robotic Arm for AR App

Recently done a quick Industrial model for use in an AR Maintenance Learning App Pixaflux rounded Edge Baking was really nice to use on this one. Used MODO / Pixaflux / Marmoset / SubstancePainter during the production. https://www.youtube.com/watch?v=cpLD63hS2VU  

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