This a VR (PC) and AR (Mobile) project to reproduce the medieval citadel of 서생포왜성 (SEOSENGPO), running under Unity for the Cultural Preservation Museum.
Used MODO, Substance Designer, Rizom UV along with ZBrush during the production.
Improving Workflow via Pie Menus, Macro and Scripts.
Master Pie Menu to get the most accessed command. Click on This link to view it at full size.
Understanding how Modo works, in order to tame it easily.
A bunch of multiple Externalized Config file with comments and stuff to modify it, to your own Needs:
Improving the Procedural MeshOps integration to your pipeline.
One big part of the key features in the kit is in the Meshop part of it, that is filled up with a bunch of scripts to help you work faster on an iterative process.
It lets you build kitbash of meshes as FBX or MeshPreset as LXL file, like in this video.
It also lets you load every FBX Data to show those Meshes as Inline or 2D or 3D Array that you can then renders as Asset library board.
It includes Vertex Normals set, MikkTangentSpace map, UVs and Materials, it preserve the smoothness to have an issue free pipeline.
It took me just 3 different MeshOp Rig scene to create this set of about 300 types of Prefabs. The maximum load in Modo was at about 11 Gb Memory load when i’ve exported the biggest rig along 180 Frames.
You will be pleased to see that i’m currently updating my kits to clean them up, and put them in a better location under a Group in the Form Editor.
Now you will have a better access to those, and it will let you enable or disable any commands with the little Checkbox.
Remember the oldies:
Mum: « Hey Baby, did you’ve clean it up ? »
Me: « Yes, room cleaned »
First of all follow the video below. and take a moment to copy the code right here.
this is the Hexadecimal color chain for the Sidebar color preference.
For their Awesome blog post thanks a lot to siecledigital.fr
@vblanchot Good job.