
Modeling, Texturing, Shading, Mechanical Rigging, Rendering, Realtime Engine, PBR, Python Scripting.
Modo (Foundry), Marmoset Toolbag, ZBrush (Pixologic), Substance Suite (Adobe), Unity, RizomUV, Maya (Autodesk), Houdini (SideFX), Photoscan (Agisoft), Photoshop, Illustrator, AfterEffect
41y old, living in South Korea. Dad, Married & for my best pleasure, CG Assistant Manager & Technical Artist @ Extriple Ltds.
Passionate by Digital Art, i have a predilection for Modo/Houdini/Substance/RizomUV/Marmoset. I create Kits/Tools for those software in my spare time and like hiking with family.
Citizenship – France
Maried since – 2004
Parents since – 2007
Sparetime Kit Developper:
Developer and Creator of SMO & SMONSTER Kit Compilation for Modo
(2015 – Now)
Career:
CG Assistant Manager & Technical Artist (차장) at Extriple Ltd
(2021 – Now)
• In charge of the Design and Graphic Team for AR / MR / VR project production.
•Managing 3D Artist with mentoring and workflow improvement research.
• Defining Technical constraints and giving optimizations through Python scripting according to Artist and Programmers feedback.
• Monitoring of technological development in Augmented Reality device, VR device and Smartphone software dev for further product.
CG Lead Artist (과장) at Extriple Ltd
(2018 – 2021)
• Develop the production of Serious Gaming Content for AR / MR / VR platforms using Unity and various DCC Software.
• Guide 3D Artist to match customers mind and final product feasibility under time & technical constraint.
• Lead the 3D team as well as the programmers on workflow and unity tools requests. Help on UI decisions too.
• Monitoring of technological development in Augmented Reality device, VR device and Smartphone software dev for further product.
CG 3D Artist (대리) at Extriple Ltd
(2015 – 2018)
• Create assets library and animations for Serious Gaming Application.
• Guide the dev team on workflow decision, manage production time-line, feasibility, quality control.
Digital Illustration & CAD Visiting Professor (강사) at Design Dept of Changwon University (CWNU)
(2014 – 2015)
• Introduce and Teach basics and concepts to 1st grade University Students in 3D Graphic Arts from various area From 2D to 3D Media.
•Show them all the various areas they can work on and monitoring their thoughts and request to let them reach their goals.
• Introducing Illustration class through various 2D software (Illustrator & Photoshop) and 3D Software ( 3DsMAX, Maya, ZBrush and Modo) for around 45 students.
Freelance CG Artist and Freelance at F&K Studio
(2010 – 2014)
CG Artist then CG Environment Artist at Apportmedia for Real Time Driving Simulation Software for EDISER Group
(2004 – 2010)
• In charge of all the 3d contents of the project, I’ve got an experienced ability to manage very large data, for bringing into life, and manage as user-friendly as possible a 400 Km² landscape. At early 2006 the map was only 1 Km².
• Focusing on the modeling and scene composition of trees, terrain and all the 3D props content in this area.
• I’ve been in close relation with the lead 3d engine dev programmer in order to get the most adapted tool to reach this goal.
• The precision required for the road infrastructure was interesting to manage as well as on the opposite side, the inaccuracy needed to composed a true foliage composition for the natural environment.
• The R&D part really interest me, as well as the Artistic part as everything was challenging as an entire In-house project / tools.