SMO GAME CONTENT Kit – 1st – MeshOps Workflow for All.

Improving the Procedural MeshOps integration to your pipeline. One big part of the key features in the kit is in the Meshop part of it, that is filled up with a bunch of scripts to help you work faster on an iterative process. It lets you build kitbash of meshes as FBX or MeshPreset as... Lire la Suite →

SMOLUCK Kit – Spring Cleanup.

You will be pleased to see that i'm currently updating my kits to clean them up, and put them in a better location under a Group in the Form Editor. Now you will have a better access to those, and it will let you enable or disable any commands with the little Checkbox. Remember the... Lire la Suite →

MODO | SMO GAME CONTENT Kit for Modo 12.X – Beta 1.30

Hi everyone. SMO GAME CONTENT Kit  is Out. This kit focus on creating Kitbash of assets and Game Content development for Unity. (UE4 preset are currently in dev). I want to point out also that it could help a lot your production on other stuff than Game Content. ArchViz (it can help you to build... Lire la Suite →

Fan boys Mode ON: Slack Modo theme.

For those who always wanted to get a better contrast and comfort when reading the slack channel of Foundry, you've probably wanted to get a Dark Mode. So here are the steps to follow. First of all follow the video below. and take a moment to copy the code right here. this is the Hexadecimal... Lire la Suite →

DyneRR Update 1.72

DyneRR Update 1.72 Fixed the Aspect ratio bug if you were using a ratio of 1.5 for the render  (1920 x 1280 pix). So now you can use any resolution you want. Fixed a Bug in the Render Margin that was not updating the RenderRegion in Vertical values. Discounted by 20% here New tutorial in... Lire la Suite →

Propulsé par WordPress.com.

Retour en haut ↑

%d blogueurs aiment cette page :