Improving the Procedural MeshOps integration to your pipeline. One big part of the key features in the kit is in the Meshop part of it, that is filled up with a bunch of scripts to help you work faster on an iterative process. It lets you build kitbash of meshes as FBX or MeshPreset as... Lire la Suite →
SMOLUCK Kit – Spring Cleanup.
You will be pleased to see that i'm currently updating my kits to clean them up, and put them in a better location under a Group in the Form Editor. Now you will have a better access to those, and it will let you enable or disable any commands with the little Checkbox. Remember the... Lire la Suite →
MODO | SMO GAME CONTENT Kit for Modo 12.X – Beta 1.30
Hi everyone. SMO GAME CONTENT Kit is Out. This kit focus on creating Kitbash of assets and Game Content development for Unity. (UE4 preset are currently in dev). I want to point out also that it could help a lot your production on other stuff than Game Content. ArchViz (it can help you to build... Lire la Suite →
Fan boys Mode ON: Slack Modo theme.
For those who always wanted to get a better contrast and comfort when reading the slack channel of Foundry, you've probably wanted to get a Dark Mode. So here are the steps to follow. First of all follow the video below. and take a moment to copy the code right here. this is the Hexadecimal... Lire la Suite →
DyneRR Update 1.72
DyneRR Update 1.72 Fixed the Aspect ratio bug if you were using a ratio of 1.5 for the render (1920 x 1280 pix). So now you can use any resolution you want. Fixed a Bug in the Render Margin that was not updating the RenderRegion in Vertical values. Discounted by 20% here New tutorial in... Lire la Suite →