Matching Render in Modo as well as in Sub Painter. « How-to » – First Try = FAIL

Hello. I'm experiencing some issue displaying the same PBR Rendering as SB Painter in Modo. I'm looked into some forum thread like those from Wes McDermott here and some on modology.fr (Modo French User Forum), but didn't found how figured out the same render in both software. So here i'm trying to find a workaround... Lire la Suite →

Enhanced PipelineIO_Menu by Smoluck for Ariel Chai

Extended PipelineIO Menu for Modo 701/801 I've made a "tweaked form menu" for the PipelineIO (InOut) from Ariel Chai scipt suite. For more information about that script and that tweaked form you should go to the TF community forum.   Before installing this form, you should create a new directory "TEMP_OBJ" in order to export... Lire la Suite →

A UV Packer that you should take a look into ! God Bless IPackThat

If you're actually working on UV layout, I 'll probably suggest you to take a look at the work of Snoelk from Germany - Technical Artist at Piranha Bytes. He have post an interesting thread (through Polycount forum) on is new Standalone UVpacker, still currently in dev and in Beta but still promising CG tools:... Lire la Suite →

Launching my CG Channel VideoStream via Twitch TV.

Working on common tools: ZBrush, Modo, PS, AI, Marmoset, Substance, dDo. TwitchTV Channel

Solving 3D Viewport Issue on 3DsMAX with Intel HD 4XXX

This post is intend for my students, that got some issue with there laptop using Intel HD 4000 / 4400 on 3DsMAX. You should look at this workaround to solve that problem. 1. Close 3dsMAX, and search for 3dsmax.ini. You could find it under: "C:\Users\[YOURNAME]\AppData\Local\Autodesk\3dsMax\2013 - 64bit\ENU" 2.Open 3dsmax.ini and search for "[WindowState]". 3.Then replace... Lire la Suite →

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