Matching Render in Modo as well as in Sub Painter. « How-to » – First Try = FAIL

Hello. I'm experiencing some issue displaying the same PBR Rendering as SB Painter in Modo. I'm looked into some forum thread like those from Wes McDermott here and some on modology.fr (Modo French User Forum), but didn't found how figured out the same render in both software. So here i'm trying to find a workaround... Lire la Suite →

A UV Packer that you should take a look into ! God Bless IPackThat

If you're actually working on UV layout, I 'll probably suggest you to take a look at the work of Snoelk from Germany - Technical Artist at Piranha Bytes. He have post an interesting thread (through Polycount forum) on is new Standalone UVpacker, still currently in dev and in Beta but still promising CG tools:... Lire la Suite →

Launching my CG Channel VideoStream via Twitch TV.

Working on common tools: ZBrush, Modo, PS, AI, Marmoset, Substance, dDo. TwitchTV Channel

Colt still in WIP

Some Breakdown Pass under Marmoset T2. HighPoly & LowPoly Model done. Design still in work in progress. Quick-made Albedo Map. Normalmap made through xNormal and for the engraving in nDo (Quixel Suite) Intensive use of Illustrator to make all of those engraving. Still in work in progress. AO made in FAOGEN from the HighPoly mesh... Lire la Suite →

More shading test through dDo

3 days passed on the New dDo from the Quixel Suite, but now, I've made this with the 5.3 Release (Old but Accurate enough and without any crash ^^). That's just some test cause i want to do some more work on the engraved areas as well as the scratches on metal and wood part.

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