I’m experiencing some issue displaying the same PBR Rendering as SB Painter in Modo. I’m looked into some forum thread like those from Wes McDermott here and some on modology.fr (Modo French User Forum), but didn’t found how figured out the same render in both software. So here i’m trying to find a workaround to this challenge. I’m probaly doing it in a wrong way but that is a good way to get involved with tools. So feel free to comment on the original forum Allegorithmic.
Setup both Software to Match the same result of Sub Painter viewport and Modo Render.Lire la suite →
3 days passed on the New dDo from the Quixel Suite, but now, I’ve made this with the 5.3 Release (Old but Accurate enough and without any crash ^^). That’s just some test cause i want to do some more work on the engraved areas as well as the scratches on metal and wood part.
11 K triangle / 2048² Texture
Still at work. Focusing on the Diffuse at first. i will update the spec/gloss soon.
As most of the readers of my blog are for a large part outside of France, and because I want to broaden the audience to more people here in Korea and from overseas, I will now write the blog in English (with some Korean exclusive content as my language skills improve). I will translate most of the existing articles during the next month (if the time let me do that).
I hope that this change will suit everyone following me, from friends to CG contacts.