About the Decisive Importance of Baking 16 Bit Normal Map in Modo when working with Quixel Suite or for any PBR oriented Workflow

So I've dig a bit more on the workflow to make good PBR ready Assets to be used in Unity or any tool as MarmosetToolbag. QuixelSuite 2 have came out since a few days at that time. As far as i remember, I've got plenty of bugs and issue trying to use correctly Normalmap. and... Lire la Suite →

Colt still in WIP

Some Breakdown Pass under Marmoset T2. HighPoly & LowPoly Model done. Design still in work in progress. Quick-made Albedo Map. Normalmap made through xNormal and for the engraving in nDo (Quixel Suite) Intensive use of Illustrator to make all of those engraving. Still in work in progress. AO made in FAOGEN from the HighPoly mesh... Lire la Suite →

More shading test through dDo

3 days passed on the New dDo from the Quixel Suite, but now, I've made this with the 5.3 Release (Old but Accurate enough and without any crash ^^). That's just some test cause i want to do some more work on the engraved areas as well as the scratches on metal and wood part.

MarmoSet Toolbag 2 Adventure

This week, I'm trying to make the GameModel of my Colt in MS 2. I'm just testing the workflow from Modo --> xNormal --> QuixelSuite --> MS 2. That's a bit hard sometimes to tweak, but i've discovered the Blockers (new features) in xNormal, and i'm glad to use to remove Ray casting mistake. Cage... Lire la Suite →

1st Level Korean Graduated & Folks

I'm pleased to inform my family as well as my friends and professional contacts, that I've been graduated for the 1st level of korean language at the CWNU on 8st November. I'm actually doing my best to get graduated for the lvl 2. But my brain is going to overflow with all that new vocabulary/grammar... Lire la Suite →

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