I’m experiencing some issue displaying the same PBR Rendering as SB Painter in Modo. I’m looked into some forum thread like those from Wes McDermott here and some on modology.fr (Modo French User Forum), but didn’t found how figured out the same render in both software. So here i’m trying to find a workaround to this challenge. I’m probaly doing it in a wrong way but that is a good way to get involved with tools. So feel free to comment on the original forum Allegorithmic.
Setup both Software to Match the same result of Sub Painter viewport and Modo Render.Lire la suite →
This week, I’m trying to make the GameModel of my Colt in MS 2.
I’m just testing the workflow from Modo –> xNormal –> QuixelSuite –> MS 2.
That’s a bit hard sometimes to tweak, but i’ve discovered the Blockers (new features) in xNormal, and i’m glad to use to remove Ray casting mistake. Cage through Morphmap in Modo have been used to make the Baking Process more accurate.
The LP model is finished yet (11 600 Triangles). I need to make the shading now.
I’ve just baked the NormalMap in xNormal and i’ve put some engraving to test the resolution detail made with Vectors in Illustrator and nDo with a 2048² texture.