So I've dig a bit more on the workflow to make good PBR ready Assets to be used in Unity or any tool as MarmosetToolbag. QuixelSuite 2 have came out since a few days at that time. As far as i remember, I've got plenty of bugs and issue trying to use correctly Normalmap. and... Lire la Suite →
More shading test through dDo
3 days passed on the New dDo from the Quixel Suite, but now, I've made this with the 5.3 Release (Old but Accurate enough and without any crash ^^). That's just some test cause i want to do some more work on the engraved areas as well as the scratches on metal and wood part.