Some Breakdown Pass under Marmoset T2. HighPoly & LowPoly Model done. Design still in work in progress. Quick-made Albedo Map. Normalmap made through xNormal and for the engraving in nDo (Quixel Suite) Intensive use of Illustrator to make all of those engraving. Still in work in progress. AO made in FAOGEN from the HighPoly mesh... Lire la Suite →
3 days passed on the New dDo from the Quixel Suite, but now, I've made this with the 5.3 Release (Old but Accurate enough and without any crash ^^). That's just some test cause i want to do some more work on the engraved areas as well as the scratches on metal and wood part.
This week, I'm trying to make the GameModel of my Colt in MS 2. I'm just testing the workflow from Modo --> xNormal --> QuixelSuite --> MS 2. That's a bit hard sometimes to tweak, but i've discovered the Blockers (new features) in xNormal, and i'm glad to use to remove Ray casting mistake. Cage... Lire la Suite →