my humble contribution through bug reports on Modo 11.

Foundry Dev Team is aware of those things, just to keep informed Modo users. I hope they will be fixed soon.

Bug 55319 - Let users add grouped mesh items to the sources of MergeMeshOpsBug 55386 - [Regression] Bake to Render Output from Shared UV Map causes Incorrect Results via Network RenderingBug 55429 - Hard Edge Smoothing is not Preserved onto a Procedural Layer when the Source Meshes have Rotations AppliedBug 55477 - Using a procedural Boolean operation after a Transform operation causes Display Errors in the resulting meshBug 55478 - Snapping to Intersecting or Overlapping Components Does Not Work ReliablyBug 55517 - Boolean subtract of intersecting meshes produces bad resultBug 55522 - Baking AO via Network Rendering does not WorkBug 55550 - Snapping to Components in a Scene with Dense Items can cause Erratic Snapping Behavior.Bug 55554 - [ER] Allow Replicas contained in a Replicator to be defined as the source of a MergeMesh operationBug 55663 - Motion Blur on a curve inside a MeshOps no longer worksBug 55744 - pMods Simulation is very slow when driving an animated MeshOp, even when there is no collisionBug 55745 - [Feature] Allow the Curve Rebuild Procedural to rebuild the strips of a Mesh Fusion item as a curve.Bug 55755 - Clone on Curve Procedure does not update live if the source mesh is altered

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