MODO | SMO GAME CONTENT Kit for Modo 12.X – Beta 1.30

Hi everyone.


This kit focus on creating Kitbash of assets and Game Content development for Unity.
(UE4 preset are currently in dev).

I want to point out also that it could help a lot your production on other stuff than Game Content.

  • ArchViz (it can help you to build large library of Assets as Mesh Presets)
  • Product Design (for creating variration of the MeshFusion or morphed animation)

I’ve built it up over years of daily work in Modo, to speedup my workflow as well as avoiding any issue when dealing with new release of Modo.

As always, nothing could be done without the support of all the community over the years. I want to thanks again, William V, Seneca M, Cristobal V, Adam O’H , Mario B, Yazan M, Richard Y, Ymmanuel F, James O’H and every other Kit Developers that have empowered Modo along the way. It is an inspiration for everyone.

For a short period of time and as it is still a Beta,the price tag will be at 15 $ till 4st April 2019,
then i will grow it up to is standard price at 20$.

The Main Animated MeshOp Exporter as FBX or LXL is at least Gold Ingot, but there is so much more in the Kit.

As usual, i’ll release it as a Beta, starting from release 1.30. I’m currently cleaning, adjusting and converting or removing scripts, depending on the interest of users as well as their perspicacity for this Master Kit. It’s the biggest kit for me in terms of content. It’s far more easy for me to do Meshops preset for sure, but the challenge worth it i think for the pleasure of everyone here.

For all updated information please have a look in this thread and contact me on Twitter or on the Foundry Slack server or on Foundry Forums  :  

Best regards, Franck.


It comes 3 different Key Topic in mind.

1: Improving the Procedural MeshOps integration to your pipeline.
Having the opportunity to speed up Asset modeling iteration via Procedural workflow can be really powerful, and give you more time and flexibility.

2: Understanding how Modo works, in order to tame it easily.
It include bunch of commented Fragmented Config file that will help you understand how Preference / Keymap / and UI works in Modo.

3: Improving Workflow via Pie Menus, Macro and Scripts.
A Master pie and a set of other sub Pie in it. All Key mapped, with loads of Script and Macro to speed up everything you may need during Assets Development
les and for LXL Mesh Preset files.


Update Log:
2019/03/15 – Beta 1.35 – Compatibility Improved
Test passed on Modo 12.0v1, 12.1v2, 12.2v2 and 13.0 RC0

2019/03/14 – Update: Installation walk through video

MODO | Scripting in Python – Tips #01

If you dare counting Vertex, Edge and Polygons selected in current Mesh Layers, use this method.

it count all the selected element on multiple Meshlayer as well as on a single one.

Thanks to Matt Cox for is tips shared on the Foundry Forums.

selSvc = lx.service.Selection ()

SelVertexCount = selSvc.Count (selSvc.LookupType (lx.symbol.sSELTYP_VERTEX))

lx.out(‘In Selected items, Vertex count selected:’,SelVertexCount)

SelEdgeCount = selSvc.Count (selSvc.LookupType (lx.symbol.sSELTYP_EDGE))

lx.out(‘In Selected items, Edge count selected:’,SelEdgeCount)

SelPolyCount = selSvc.Count (selSvc.LookupType (lx.symbol.sSELTYP_POLYGON))

lx.out(‘In Selected items, Polygon count selected:’,SelPolyCount)


Hi everyone,

What do you think of this new tool (assembly) that lets you Straighten a Source Photograph using curves as guide ?


As it use curve, you can do this on shape that had really strong curvature.

Much better than Perspective Warp in Photoshop, as the line are well….Curves


With a Ratio Preservation or Evenly Spaced.

Best regards, Franck.

AR MR – Mechanical Engineering

AR / MR project using Hololens and Mobile done on the last 2 Weeks.

Model built from scratch in Modo, UVpacked in RizomUV, Pixaflux normal map Bake, textured in Substance Designer and Painter, integrated in Unity.

Animation of build up process will be show off in MR or AR device.

Wireframe in Modo and Color ID in Modo:

3 UV maps done in both Modo and RizomUV.

(3 Maps: 4K, 2 K, 1K )


SWHighTech – Industrial Robotic Arm for AR App

Recently done a quick Industrial model for use in an AR Maintenance Learning App
Pixaflux rounded Edge Baking was really nice to use on this one.


Used MODO / Pixaflux / Marmoset / SubstancePainter during the production.



Protégé : WIP – D R O N E

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HAESUNG DS – Industrial Safety/ Production Management App

Application running on PC via Unity. It helps the Managers to check Production, distribution of tasks, as well as monitoring security and event on all the buildings of their factory.

Used MODO during the production.


DAEGUN – Product Design and Advertising Video

3D Printer advertising video – (Metalic Powder Fixing by Laser)

Used MODO (Base Render), Photoshop, ZBrush and After Effect during the production.