MODO | SMO GAME CONTENT Kit for Modo 12.X – Beta 1.30

Hi everyone.

SMO GAME CONTENT Kit  is Out.

This kit focus on creating Kitbash of assets and Game Content development for Unity.
(UE4 preset are currently in dev).

I want to point out also that it could help a lot your production on other stuff than Game Content.

  • ArchViz (it can help you to build large library of Assets as Mesh Presets)
  • Product Design (for creating variration of the MeshFusion or morphed animation)

I’ve built it up over years of daily work in Modo, to speedup my workflow as well as avoiding any issue when dealing with new release of Modo.

As always, nothing could be done without the support of all the community over the years. I want to thanks again, William V, Seneca M, Cristobal V, Adam O’H , Mario B, Yazan M, Richard Y, Ymmanuel F, James O’H and every other Kit Developers that have empowered Modo along the way. It is an inspiration for everyone.

For a short period of time and as it is still a Beta,the price tag will be at 15 $ till 4st April 2019,
then i will grow it up to is standard price at 20$.

The Main Animated MeshOp Exporter as FBX or LXL is at least Gold Ingot, but there is so much more in the Kit.

As usual, i’ll release it as a Beta, starting from release 1.30. I’m currently cleaning, adjusting and converting or removing scripts, depending on the interest of users as well as their perspicacity for this Master Kit. It’s the biggest kit for me in terms of content. It’s far more easy for me to do Meshops preset for sure, but the challenge worth it i think for the pleasure of everyone here.

For all updated information please have a look in this thread and contact me on Twitter or on the Foundry Slack server or on Foundry Forums  :  

Best regards, Franck.

 

It comes 3 different Key Topic in mind.

1: Improving the Procedural MeshOps integration to your pipeline.
Having the opportunity to speed up Asset modeling iteration via Procedural workflow can be really powerful, and give you more time and flexibility.

2: Understanding how Modo works, in order to tame it easily.
It include bunch of commented Fragmented Config file that will help you understand how Preference / Keymap / and UI works in Modo.

3: Improving Workflow via Pie Menus, Macro and Scripts.
A Master pie and a set of other sub Pie in it. All Key mapped, with loads of Script and Macro to speed up everything you may need during Assets Development
les and for LXL Mesh Preset files.

 

Update Log:
2019/03/15 – Beta 1.35 – Compatibility Improved
Test passed on Modo 12.0v1, 12.1v2, 12.2v2 and 13.0 RC0

2019/03/14 – Update: Installation walk through video

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HAESUNG DS – Industrial Safety/ Production Management App

Application running on PC via Unity. It helps the Managers to check Production, distribution of tasks, as well as monitoring security and event on all the buildings of their factory.

Used MODO during the production.

HAESUNG_DS_ISOMETRIC

DAEGUN – Product Design and Advertising Video

3D Printer advertising video – (Metalic Powder Fixing by Laser)

https://daeguntech.tradekorea.com

Used MODO (Base Render), Photoshop, ZBrush and After Effect during the production.

 

BMI VR Training / Marketing App

VR Project running under Samsung HMD or HTC Vive to show Product of this company in event or onsite with clients. Fishing Trawl door can be 5 Meter tall, so a convenient way of visualizing the product was built via VR under Unity.

It helps the client to visualize the different models, along their performance, pros and cons; as well as learning how to used them.

Used MODO, Substance Designer during the production.

Communication Emitter – Render and In Context Concept

Pure Modo render (yes noisy) and some Post in Photoshop.

Model_B_2018_07_12_A_UIModel_B_2018_07_12_EComposite_CameraMatch_Model_BComposite_CameraMatch_Model_A

NAMBUK ENG – ArchViz & Company Identity

Archiz Render for Communication purpose and Design for Company Identity.

http://www.nambukeng.co.kr/

Used MODO, Illustrator and After Effect during the production.

HOLOLENS AR – CNC – Learning Project

This project was done for AR learning purpose, runing under Microsoft Hololens via Unity, for KoreaTech University.

http://www.koreatech.ac.kr/eng.do

No more injuries or expensive mechanical reparation now with this all in one Training program.

Used MODO, Illustrator and Substance Designer during the production.