Goals

I’m dedicated to bringing real-time experiences of your products and pieces of art a new high.
With a focus on improving your production pipeline for both Games and Industrial fields, through Digital Data Asset Ingestion via automation and high quality hand crafted Kit | Plugins | Add-on solutions for your creators.
Drive an end to end management of the complete creative process, refining the solutions for your Art team to Engineer Devs team needs.

Motivation

Being a force of positive aspiration and problem solver for clients as well as my team, is what I really enjoyed doing at Unity - Accelerate Solutions. Simplify the processes, Streamline pipeline, Art discussions and Saving hours or days of production work to the Art team, by creating optimized workflow and tools is what brings me the biggest joy in my career.

Bio

I’m living in South Korea with my family since 14 years.
I’m 43 years old Dad / French / Senior Tech Artist @ Unity Technologies / Props / Environment Artist / PixelFondue Contributors / Python Kit Plugin developer.

I’m looking for new opportunities in Games / Product Design / Serious Gaming / Luxury Design.

I’m a 3D Artist with 20 years extensive knowledge of Modo | Substance Suite | Maya | RizomUV | Marmoset | Unity | Houdini | PiXYZ  (the CAD solution for Real Time by Unity).

I’ve worked mostly for HighTech and Interactive Software Service Agencies for Industrial, but I’m also looking for work in Games as I’ve learned how to master RT art.

Career

I’ve worked on various projects from real time content to Rendering, VR/MR/AR PC Experience to Mobile Apps, Product Design, History Preservation, IOT , Photogrammetry, Smart City, Smart Factory, for Industry leaders clients in Automotive, Aeronautics, Aerospace, Ship Building, Luxury, Military, Electronics, Chemical or even Heavy Industries.

I like a lot Procedural Modeling, as well as Developing Artist friendly tools, for a variety of different software with Python Scripting.Here are some of my links in case you’d be interested by my profile and wish to review it.

I hope we can discuss further about my experience and what I can bring to your table.

Kind regards,
M. Franck Elisabeth

LINKS

LINKEDIN

GITHUB

GITHUB

TWITTER

SOFTWARE EXPERTISE

MODO
HOUDINI
UNITY
PHOTOSHOP
SUBSTANCE DESIGNER
PI XYZ
RIZOM UV
AFTER EFFECT
ZBRUSH
SUBSTANCE PAINTER
SUBSTANCE SAMPLER

MODO | HOUDINI | UNITY | PHOTOSHOP | PIXYZ |AFTER EFFECT | ILLUSTRATOR| MARMOSET TOOLBAG

PYTHON SCRIPTING | SUBSTANCE DESIGNER | RIZOM UV | ZBRUSH | SUBSTANCE PAINTER | MAYA | PLASTICITY | SUBSTANCE SAMPLER

MAYA
MARMOSET TOOLBAG
PLASTICITY
PYTHON